You won’t be able to buy a Varjo headset any time soon, but it promises resolutions 70 times greater than what current virtual reality headsets offer.
from Entrepreneur http://ift.tt/2sS1QcU
With the E3 announcement of the Xbox One X, the console wars are revving up again. Microsoft’s newest console will launch on November 7, almost exactly a year after Sony began selling its 4K-capable PlayStation 4 Pro.
Microsoft’s Xbox One X is $100 more expensive than its rival and doesn’t support virtual reality at launch, but it’s a far meatier, more powerful console.
from PCWorld http://ift.tt/2sARr52
“I just can’t stand the wire,” is probably the most common complaint about virtual reality—at least on the hardware side. And for those people, I have exciting news: Wireless VR might be here within the next year, thanks to Intel’s WiGig technology, which we tested using the HTC Vive. No more tripping over cables, or doing that awkward kick-move to untangle your legs.
And while Intel’s WiGig add-on still has quite a ways to go before it’s ready for consumers, the remaining hurdles lie in design and manufacturing more than the underlying wireless tech. The core functionality is rock-solid.
from PCWorld http://ift.tt/2tmhLMY
After originally touting the powerful new Xbox One X (formerly Project Scorpio) as a VR-capable console last year, Microsoft backed way off during its formal E3 2017 launch—not even mentioning virtual reality.
To be fair, Microsoft previously signaled that virtual reality was not going to be a priority for the Xbox One X at first. Microsoft already said that it would add VR capabilities to Windows 10 PCs and the Xbox One X in 2018, and then revealed to Polygon that it would not be showing off VR technology at E3.
from PCWorld http://ift.tt/2rRyFoP
When I reviewed the HTC Vive last April, I wrote that Valve and HTC had created “the most forward-thinking VR headset on the market,” with one huge exception: design.
The Vive had its sole competitor, the Oculus Rift, completely beaten—this amazing room-scale experience, motion controls, Steam integration—except that the Rift was simply more comfortable to wear for long stints of time. “The Vive is in line with the Rift’s second-gen developer kit,” I wrote, and I stand by it. The Vive felt like a work in progress.
from PCWorld http://ift.tt/2shihLT
HTC will launch a wireless version of the Vive virtual reality headset in early 2018.
A prototype of the new headset was unveiled and demonstrated at Computex in Taipei on Tuesday during a keynote by Intel, which said it’s working closely with HTC to realize the system.
The wireless HTC Vive looked similar to today’s cabled model with the addition of a box of electronics worn on the head of the user. Intel didn’t provide any details about the system, but that’s presumably where the electronics and radios are fitted to make wireless VR possible.
from PCWorld http://ift.tt/2riUoGp