Oculus Rift and Touch controller bundle gets a permanent price cut to $499

from PCWorld http://ift.tt/2v0jZmV

Oculus drops Rift and Touch prices, selling a $399 bundle for the ‘Summer of Rift’

When Oculus announced the Rift would launch at $599—or $799 with the motion-tracked Touch controllers—the Internet-at-large rioted. Years of Palmer Luckey’s promises to hit a $350-400 price sticker with the first consumer model were undercut in an instant.

But it’s put up or shut up time for the holdouts now. Oculus announced the “Summer of Rift” this morning, slashing $200 off the cost of Rift and Touch—meaning you can now get the full bundle for that mythical $399 “for a limited time.”

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Xbox One X vs PlayStation 4 Pro: The console wars level up with powerful new hardware

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Hands-on: Intel’s wireless HTC Vive add-on teases a cord-free future for VR

“I just can’t stand the wire,” is probably the most common complaint about virtual reality—at least on the hardware side. And for those people, I have exciting news: Wireless VR might be here within the next year, thanks to Intel’s WiGig technology, which we tested using the HTC Vive. No more tripping over cables, or doing that awkward kick-move to untangle your legs.

And while Intel’s WiGig add-on still has quite a ways to go before it’s ready for consumers, the remaining hurdles lie in design and manufacturing more than the underlying wireless tech. The core functionality is rock-solid.

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Why VR was a conspicuous no-show at Microsoft’s Xbox One X launch

After originally touting the powerful new Xbox One X (formerly Project Scorpio) as a VR-capable console last year, Microsoft backed way off during its formal E3 2017 launch—not even mentioning virtual reality.

To be fair, Microsoft previously signaled that virtual reality was not going to be a priority for the Xbox One X at first. Microsoft already said that it would add VR capabilities to Windows 10 PCs and the Xbox One X in 2018, and then revealed to Polygon that it would not be showing off VR technology at E3. 

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