EVE Valkyrie’s Warzone update brings CCP’s VR dogfighter to normal monitors

We’ve seen quite a few virtual reality projects that are just ported from normal screens to fancy goggles—Half-Life 2 was a notable early adopter, with Superhot, ARK, Tabletop Simulator, Elite Dangerous, and more taking the same route. But a game starting in VR and then heading to normal screens? That’s a weird one.

That’s what CCP is doing with EVE Valkyrie though. Nearly a year and a half after Valkyrie’s dogfighting debuted on the Rift and Vive, a forthcoming update is set to bring it to your non-VR displays.

Rebranded as EVE Valkyrie – Warzone, the update is due to arrive on September 26 (alongside a price drop to $30), at which point you’ll be able to fight both in and out of VR—though I can’t tell from the announcement whether there will be cross-play between headset and monitor users. It seems like it would be unfair, given how much easier it is to look around the cockpit in VR.

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from PCWorld http://ift.tt/2x67BCe

PCWorld’s August Digital Magazine: Intel’s Core-i9 Tested

Stay on top of the latest tech with PCWorld’s Digital Edition. Available as single copies or as a yearlong subscription, it highlights the best content from PCWorld.com—the most important news, the key product reviews, and the most useful features and how-to stories—in a curated Digital Edition for Android and iOS, as well for the desktop and other tablet readers.

In the August issue

We test the fastest consumer CPU ever: the Intel Core i9. Find out all about 5 killer new Google Assistant features you should be using right now. Plus, the catalog of Edge extensions isn’t huge yet, but we have the 10 best so far. 

Other highlights:

  • News: The best PC Games of 2017 (so far)
  • Surface Laptop review: Microsoft’s MacBook Air killer nails what students need
  • Gigabyte Aero 15 review: A near-perfect power user’s laptop
  • Here’s How: How to transfer everything from your old Android phone to your new one

Video highlights

Watch: Virtual reality could get less awkward with Intel’s WiGig technology, which lets you shed the wires that tether you to a PC (or tangle up around your legs). We checked out a prototype at E3 2017, and you could start seeing it in retail products within a year. 

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from PCWorld http://ift.tt/2wbHXzx

Hands-on: Asus’s Zenfone AR is a Tango and Daydream powerhouse for $648

When Asus unveiled its Zenfone AR way back at CES, it offered something that no other phone had: augmented reality (AR) and virtual reality (VR) capabilities. Six months later it’s finally available for purchase—and it’s still the only phone that can handle mixed realities. Now that we know the price and had an opportunity to actually use the Zenfone, it’s even more intriguing.

Apart from its prior-generation Snapdragon 821 processor, the 5.7-inch Zenfone AR boasts some serious power, with a Super AMOLED WQHD 1440 x 2560 display, Adreno 530 graphics chip, 6GB or 8GB of RAM, 64GB or 128GB of storage, and a 3,300mAh battery. There’s also a 23MP main camera featuring Sony’s super high-res Sony IMX318 sensor, along with laser focus and optical and electronic image stabilization. But the spec sheet doesn’t tell the whole story of the Zenfone AR.

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from PCWorld http://ift.tt/2u6UbJ0

Summer of Rift Review – The Oculus Rift and Touch Controllers for $399?

Are you ready for the Summer of Rift? Where you can get Oculus Rift + Touch controllers for $399, which is $300 cheaper then before.

Oculus Rift and Touch Controllers Review

So is this the best time to get Oculus Rift? After all the price has been sliced to $399 from $699.  Which is almost 43% cheaper. The price will be $499 after the summer but this is the best time to get.

However, is it worth it?

I’ll not beat around the bush and say it as it is. VR is not where everyone expected it to be.  It didn’t hit the mainstream many of thought it would or hoped it would. There are arguably 3 main reasons for this:

  1. High Ticket Price – the price of Oculus Rift bundle with touch controllers came out at a hefty price of $699. That is much more then whole consoles, or even low-end to mid-range computers.
  2. The Need For High-End Computer – in the gaming world ruled by consoles, mobiles and tablets computers has taken backseat. So most gamers don’t have high-end computers to run Virtual Reality.
  3. Content – if you know anything about history of console or even hand-held devices their success could be largely predicted by the amount of content they have.  Which was a problem, and in a way is still a problem to this day with virtual reality.

Have These VR problems be sold?

The combination of those 3 would destroy the success of almost any console. Like I said before the history of console is not clear cut. If you look at the consoles beyond Playstation, Xbox and even Nintendo,  you would see that there have been a lot of fails.

The content is arguably the biggest thing that made some console fail and others success. This is even clear with the original Xboox and Playstation 2 compared to Playstation 3. However,  console like Sega Dreamcast and other are better example of this.

Then there is a price, spending $700 dollars on Oculus Rift or $800 or HTC Vive is about double what a whole console costs. on top of that you would need another $1000 for computer or laptop to run that.

If this was late 90s or even early 2000s many people would be willing to drop that kind of cash to play VR but with today options most casual gamers stay away.

With that said VR, especially Oculus Rift has solved all of these problems in good way, not perfect in all means, but in my opinion it did.

First of all, aside from price falling to $399 instead of $699,to drop $1000 or more you don’t longer needfor PC or even laptop to play VR it meant. This is due part of better optimization of Oculus Rift, and simple fact that computer with such requirement is a lot cheaper now then it was a year ago.

Then  you content. There is a lot of great new content on the Oculus Rift, especially if you have the touch controllers then a year ago or two.  Which is a bloodline of any system or console.

The Bottom Line of Oculus Rift and VR in General

The fact is that VR is doing a lot better then it should considering all things. This is a new technology that will only improve with time and for the rocky start it is doing actually amazing.

You have to realize that Oculus Rift has overcome some major problem of being a pioneer of the VR in 2000s.  VR has been tried before but it never got of the ground like Oculus did. And while it wasn’t perfect, or at times even pretty, Ocolus have come a long way.  And if you want to get in on the best price there is the summer of rift is the way to do it.





Oculus Rift and Touch controller bundle gets a permanent price cut to $499

from PCWorld http://ift.tt/2v0jZmV

Oculus drops Rift and Touch prices, selling a $399 bundle for the ‘Summer of Rift’

When Oculus announced the Rift would launch at $599—or $799 with the motion-tracked Touch controllers—the Internet-at-large rioted. Years of Palmer Luckey’s promises to hit a $350-400 price sticker with the first consumer model were undercut in an instant.

But it’s put up or shut up time for the holdouts now. Oculus announced the “Summer of Rift” this morning, slashing $200 off the cost of Rift and Touch—meaning you can now get the full bundle for that mythical $399 “for a limited time.”

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from PCWorld http://ift.tt/2u6d11D