At $3,500 apiece, Microsoft’s HoloLens 2 may not be the transformational consumer device we were all hoping to buy. But the company addressed many of the shortcomings of the original HoloLens at the Mobile World Congress launch of the second generation, holding out hope that we may one day see a more consumer-oriented product.
As Microsoft has signaled for several years now, HoloLens 2 is designed to work with its Azure cloud and business customers, complete with an intriguing new Remote Rendering technology that implies Microsoft’s using the power of its Azure cloud to boost the HoloLens headset’s image processing capabilities. Epic chief Tim Sweeney appeared on stage to endorse HoloLens and bring the Unreal engine to HoloLens beginning in May. He did not announce a HoloLens-specific game, though.
from PCWorld https://ift.tt/2GKW8kb