When I reviewed the HTC Vive last April, I wrote that Valve and HTC had created “the most forward-thinking VR headset on the market,” with one huge exception: design.
The Vive had its sole competitor, the Oculus Rift, completely beaten—this amazing room-scale experience, motion controls, Steam integration—except that the Rift was simply more comfortable to wear for long stints of time. “The Vive is in line with the Rift’s second-gen developer kit,” I wrote, and I stand by it. The Vive felt like a work in progress.
from PCWorld http://ift.tt/2shihLT