Full SteamVR support doesn’t fix Windows Mixed Reality’s proof-of-concept feel

Hardware doesn’t really have an “Early Access” period per se, the way games often do nowadays, but I’ve put off writing about Microsoft’s Mixed Reality headsets for essentially that reason. A half-dozen headsets emerged last October with few games and even less fanfare. To make matters worse, they were locked to the Windows 10 Store at launch, making it particularly unattractive to those who’d already amassed a sizable amount of VR content on Steam.

That sin wasn’t rectified until December when Microsoft added rudimentary SteamVR support—in beta. And it wasn’t officially rectified until about a week ago, when Windows 10’s April 2018 Update coincided with SteamVR-on-Mixed-Reality getting the 1.0 seal of approval.

To read this article in full, please click here

from PCWorld https://ift.tt/2KeKDiN

Microsoft’s mixed reality isn’t dead, it’s just moving to where businesses will pay for it

Anyone concerned that Microsoft is evolving into a more accessible version of IBM, rather than the consumer company many would like it to be, isn’t going to feel any better after the company’s Build developer conference starting May 8 in Seattle. Two expected moves will reinforce that enterprise direction: a Kinect sensor for Azure, and two HoloLens apps that are being adapted for businesses using mixed reality.

Microsoft chief executive Satya Nadella is expected to open Build on Monday by describing the “intelligent cloud and the intelligent edge,” which has been Microsoft’s unofficial mantra for about a year. Microsoft plans to define what it means by intelligent edge: By 2020, there will be about 30 billion connected devices, each generating about 1.5GB of data per day. Smart buildings and connected factories will add to that. Expect to hear quite a bit about the Internet of Things on Monday—“the world is a computer,” Nadella is expected to say.

To read this article in full, please click here

from PCWorld https://ift.tt/2HYNAak

Lenovo Mirage Solo Review: No-wires VR arrives, and it’s pretty awesome

Lenovo’s new Mirage Solo with Google Daydream separates “good” VR from a glorified View-Master experience because of one thing: the ability to move. No, not turn your head as though locked in a brace, but actually kneel on the floor and feel as though you just put your head underwater to get a better look at a kelp bed below.

As the first stand-alone VR headset to let you do just that, without needing a gaming PC, console, or separate doohickeys and emitters, the Mirage Solo with Google Daydream almost aces it, despite a few key letdowns. But first let’s bask in its wireless six degrees of freedom.

To read this article in full, please click here

from PCWorld https://ift.tt/2FJMgSL