We’ve seen quite a few virtual reality projects that are just ported from normal screens to fancy goggles—Half-Life 2 was a notable early adopter, with Superhot, ARK, Tabletop Simulator, Elite Dangerous, and more taking the same route. But a game starting in VR and then heading to normal screens? That’s a weird one.
That’s what CCP is doing with EVE Valkyrie though. Nearly a year and a half after Valkyrie’s dogfighting debuted on the Rift and Vive, a forthcoming update is set to bring it to your non-VR displays.
Rebranded as EVE Valkyrie – Warzone, the update is due to arrive on September 26 (alongside a price drop to $30), at which point you’ll be able to fight both in and out of VR—though I can’t tell from the announcement whether there will be cross-play between headset and monitor users. It seems like it would be unfair, given how much easier it is to look around the cockpit in VR.
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Watch: Virtual reality could get less awkward with Intel’s WiGig technology, which lets you shed the wires that tether you to a PC (or tangle up around your legs). We checked out a prototype at E3 2017, and you could start seeing it in retail products within a year.
When Asus unveiled its Zenfone AR way back at CES, it offered something that no other phone had: augmented reality (AR) and virtual reality (VR) capabilities. Six months later it’s finally available for purchase—and it’s still the only phone that can handle mixed realities. Now that we know the price and had an opportunity to actually use the Zenfone, it’s even more intriguing.
Apart from its prior-generation Snapdragon 821 processor, the 5.7-inch Zenfone AR boasts some serious power, with a Super AMOLED WQHD 1440 x 2560 display, Adreno 530 graphics chip, 6GB or 8GB of RAM, 64GB or 128GB of storage, and a 3,300mAh battery. There’s also a 23MP main camera featuring Sony’s super high-res Sony IMX318 sensor, along with laser focus and optical and electronic image stabilization. But the spec sheet doesn’t tell the whole story of the Zenfone AR.