Virtual-reality arcades offer a way for entrepreneurs to become early adopters in a tech industry poised for exponential growth.
from Entrepreneur http://ift.tt/2rQ2Uu8
With the E3 announcement of the Xbox One X, the console wars are revving up again. Microsoft’s newest console will launch on November 7, almost exactly a year after Sony began selling its 4K-capable PlayStation 4 Pro.
Microsoft’s Xbox One X is $100 more expensive than its rival and doesn’t support virtual reality at launch, but it’s a far meatier, more powerful console.
from PCWorld http://ift.tt/2sARr52
“I just can’t stand the wire,” is probably the most common complaint about virtual reality—at least on the hardware side. And for those people, I have exciting news: Wireless VR might be here within the next year, thanks to Intel’s WiGig technology, which we tested using the HTC Vive. No more tripping over cables, or doing that awkward kick-move to untangle your legs.
And while Intel’s WiGig add-on still has quite a ways to go before it’s ready for consumers, the remaining hurdles lie in design and manufacturing more than the underlying wireless tech. The core functionality is rock-solid.
from PCWorld http://ift.tt/2tmhLMY
After originally touting the powerful new Xbox One X (formerly Project Scorpio) as a VR-capable console last year, Microsoft backed way off during its formal E3 2017 launch—not even mentioning virtual reality.
To be fair, Microsoft previously signaled that virtual reality was not going to be a priority for the Xbox One X at first. Microsoft already said that it would add VR capabilities to Windows 10 PCs and the Xbox One X in 2018, and then revealed to Polygon that it would not be showing off VR technology at E3.
from PCWorld http://ift.tt/2rRyFoP